

I consider this the "first" map in the mod you unlock, mostly because it's piss easy to unlock it by the time you're done and dusted with Frozen Forest and Shattered Mountains, the predecessor and sister map respectively ( Mountains isn't required to unlock per say, but you'll wish you went here first if you jump right into Oil Mountain from Forest). Vanilla Resources: Sand, Copper, Lead, Coal, Titanium, Scrap The Maps are labeled and I'll describe them in the particular order I labeled them, which is to say there's not really an order lol:ĭifficulty: Somewhat easy (provided you know what you're doing at this point) Let's start with the campaign maps, which when I looked at my campaign tree once I disabled every other mod, made it feel VERY empty ( keep in mind, THIS is what my campaign looks like with ALL my mods, more or less) but nonetheless this is a VERY extensive campaign addition if you have it and Vanilla maps alone: everything else I'll be honest is just icing on the proverbial cake.
#MINDUSTRY SUGGESTIONS INSTALL#
Tons of new walls and factory setups (arguably a highlight of the mod in my perspective)Ģ0 new defense turrets (2 which have been added in the most recent mod update)ġ5 types of enemies that you can square off against (including one new one as of the most recent release)Īnd 6 Maps (Probably the biggest mod in terms of Campaign Map content, a selling point in my point of view)Īrguably there's 3 maybe four main reasons you would install the mod: The Walls (I'll explain why), the Map volume, the insane Mech Pads and the sheer volume of unit factories, or factories in general. Hence why it saw such a dominant performance in the poll it debuted in, or at least I think so.ĩ New craftable and/or harvestable resources, as well as 2 new liquids It's the perfect mod for anyone, from those struggling with the core concepts of the game, to veterans who want to give a boost, even if slight, advantage to their factories.
#MINDUSTRY SUGGESTIONS MODS#
Vanilla Upgraded, along with the 2 or so sister mods all share a similar game-play goal (Vanilla + and Vanilla enhanced are two that immediately come to mind, maybe they'll be reviewed in the future), and that is to enhance or supplement all the Vanilla Mindustry features and gimmicks. There's not much more I can say about the above statement. It has it's strong (or mildly OP) components, some weaker and unfavorable additions, but you hardly become OP or weaker while running the mod. Vanilla Upgraded in a nutshell: It's the mod equivalent of a base game update. Official Github and Discord link can be found here This deals a lot of damage early on and makes Easy to Hard early game non existent.Vanilla Upgraded (Part 1 since this mod is larger than I thought)

Spam Double Turret/Turret and Stone Walls for your defensive lanes. Recommended for Purge since you need a lot of materials. The only problem is that in early game, large amounts of power can be hard to come by. Tesla Turrets can do more total DPS to a large group, but less to a single target, and thus could be better.Īrc turrets are cheap and good anti land for the start of the game, and their ammo is energy. Titans have AOE damage that might change this. The use of Plasma Turrets is recommended

The use of Plasma Turrets is recommendedĭefensive Plasma Turrets have a greater DPS than titans. 1.1 Plasma Turrets have a greater DPS than titans.
